/*
 * This program was created by AXELL CORPORATION.
 * Copyright (C) 2017-2019 AXELL CORPORATION, all rights reserved.
 */

#include <EGL/egl.h>

#ifndef EGL_EXT_AG903_H
#define EGL_EXT_AG903_H

#define EGL_COLOR_BUFFER0_ADDRESS_EXT           0x3100
#define EGL_COLOR_BUFFER1_ADDRESS_EXT           0x3101
#define EGL_DEPTH_STENCIL_BUFFER_ADDRESS_EXT    0x3102
#define EGL_ALPHA_MASK_BUFFER_ADDRESS_EXT       0x3103
#define EGL_SAMPLE_BUFFER_ADDRESS_EXT           0x3104
#define EGL_FRONT_BUFFER_ADDRESS_EXT            0x3110
#define EGL_BACK_BUFFER_ADDRESS_EXT             0x3111
#define EGL_CURRENT_BACK_BUFFER_EXT             0x3112
#define EGL_BAD_ADDRESS_EXT                     0xFFFF

#define EGL_YUV_BUFFER_EXT                      0x8000

extern EGLBoolean eglSetCurrentRenderAreaEXT(EGLint x, EGLint y, EGLint width, EGLint height);


#endif /* EGL_EXT_AG903_H */
